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About
The screen fills with a tight grid of dots. Drag or tap anywhere and the dots near your pointer get shoved out of the way, then spring back home with a bouncy, damped wobble. It handles several touches at once, so every finger sets off its own ripple.
PhysicsInteractiveCustomPaintMulti-touch
Techniques
- Spring-mass physics
- Semi-implicit Euler integration
- Radial repulsion
- Damped oscillation
- Multi-pointer input (Listener)
- Idle-skip optimisation